Crazy Eight Battle Bosses Interview

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By Keith Schleicher

If you ever got a chance to play Heroscape, then you know it is a mishmash of characters from different genres and time periods.  The customizable hex maps could create all sorts of scenarios.  While the large armies and maps made for epic battles, the setup and takedown of the game could detract from it.  When I saw Battle Bosses, I thought that it had some similar mechanics of Heroscape with a streamlined ruleset.  To find out more about the game, I asked Alex Kessler from Kess Co. eight questions to find out more.

Why did you start designing games?

I was raised in a creative environment from day one. My father designed toys, and my mother was an artist. I started designing games as a kid and I was always obsessed with Build Your Own Level features in video games. That eventually drew me to trading card games like Magic: The Gathering. I was always drawn to games that allowed me to be creative and build my own decks. Eventually I started making fan-made cards for Magic community contests, and I realized that focusing my energy on making my own games instead was a better use of effort, which was when I really started seriously building my own games. The first game I designed, Super Party Battle: Freshman Year, had a limited release run on Think Geek and Amazon last year.

Where did you get the idea for Battle Bosses?

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